Why I’m doing this, and How Things will Look

First and foremost, let’s address the elephant in the room. Dave… why on Earth are you publishing this stuff for everyone to see? Shouldn’t you be GMing these settings or something?

That’s actually a good question. I’ll answer it as best as I can.

I’ve got a lot of ideas for games and Character Concepts that run through my head. Sadly, I don’t have enough time or energy to play or run every single one of them. So, instead of letting the ideas go to waste, I’ll post them in the hopes that someone else will be willing and able to take them for a run. Optimistically, they’ll also tell me how well or how horribly things went, and offer constructive criticism that I can then use to refine my technique as someone who enjoys telling stories.

Take this as my official request: If you run any of these games, give me as much input as you can.

With that out of the way… Here’s how the formatting of these puppies will go:

“Introduction” – This, ‘chapter’ will give a quick summary of the world that you’re going to be unleashing on your players.

“Character Creation” – This one will deal with how you create your character. For hopefully obvious reasons, I’m not going to be doing a crap-ton of copypasta from the books. I’ll post original content, yes, but you’re gonna have to get your own dang copies of the books.

“Setting Rules” – This is where any special setting rules come into play. Is there a special way your Player Characters can earn Bennies? Do you have special rules for Character Death? This is where you’ll find how those things go.

“Faces and Places” – This section will deal with the Big Names- whether they be factions, people, or both- as well as the various locations that the players will encounter as they run amuck in the world.

“Plot Points” – This will be the meat of each Campaign, naturally. I’ll explain when each Plot Point should be run, because no one likes a disjointed plot.

“Savage Tales” – This is the Side-Quest section. When the GM needs a mission that both fleshes out the world and gives his players some stuff to shoot at, this will be where you need to go.

“Bestiary” – It wouldn’t be much of a game without a Monster Manual. This is where you’ll find templates for various enemies, both mundane and monstrous, that your players can encounter (…or even become).

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