Equilibrium, Chapter 2: Character Creation

Allrighty, here’s a ye olde crude layout on how to build a character for this particular setting.

EDITED 2/26/2017: Removed, “Corrupted,” Hindrance due to a revision of a Setting Rule.

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Legal Books:
Books that are, ‘Legal,’ for this Universe are, “Savage Worlds: Deluxe Edition,” and, “Hell on Earth: Reloaded.” There will be some things that are changed or outright removed due to narrative issues, and these exceptions will be noted. For instance… This world has different Arcane Backgrounds, and I’ve changed how, “Veteran o’ the Wasted West” works).

A) Race

**Humans**
Appearance: Blue/Brown/Green/Hazel Eyes. Complexion between Dark to Pale. Hair is anywhere from Black to White.

Ah, mankind… No matter how badly you try to stomp them out, they seem to survive even the harshest of trials and tribulations. The End of Days was proven to be no exception to this rule. Despite the major disasters, not to mention the Mass Crisis’ of Faith that the servants of all sides suffered during the Battle of Armageddon, they’ve managed to keep on trucking.

(+2 Freebie) Diverse and Flexible: As usual, Humans start with a Free Edge.

**Angel**
Appearance: White-Haired, Golden-Eyed. Skin is usually a shade of Bronze.
The original Heavenly Hosts. Originally servants of God, these beings were shocked and appalled at what happened during the battle of Armageddon. Since then, they’ve been wandering the Earth, attempting to find their place in the near-desolate world. While some have no remorse over the collateral damage caused, many Angels seek to make amends with the inhabitants of the world they wrecked.

(+2 Freebie) Angelic Wings: Angels have the “Flight” Monstrous Ability
(+3) Supernatural Spirit: Angels have a starting Spirit of d8, which can be Raised to d12 + 2. The Expert and Master Edges can raise this to d12 + 4.
(-2) Self-Righteousness Demeanor: Angels have the Arrogant Hindrance to signify their perceived moral superiority.
(-1) Hated Enemy (Demons): Angels are at -4 Charisma when Interacting with Demons.

**Demon**
Appearance: Black-Haired, Red-Eyed. Skin is usually a shade of red.
These Fallen Angels were promised power and authority under Lucifer’s Rule. After his first failed coup, they were banished to Hell after getting their wings clipped. After the shocking effects of Armageddon, these Infernal wanderers attempt to carve out an existence in a Post-Doomsday Earth. While many continue to seek more power and authority, many Demons have decided that such endeavors are nothing more than a wild goose chase and plan to atone for their prior mistakes.

(+2 Freebie) Infernal Nature: Demons have Natural Weapons (STR + d6, Typically Retractable Claws) and are Resistant to Heat, gaining +4 against Heat-Based Environmental Hazards.
(+3) Supernatural Vigor: Demons have a starting Vigor of d8, which can be Raised to d12 + 2. Expert and Master can raise this to d12 + 4.
(-2) Failed Usurper: Demons are the kind of unholy bastards that can hold a grudge for a long, LONG time. Gain the Vengeful (Major) Hindrance.
(-1) Hated Enemy (Angels): Demons are at -4 Charisma when Interacting with Angels.

**Nephalem** (Only Available during the, “Recovery Era”)
Appearance: They look like normal humans, though they typically have Red Eyes/Black Hair or Gold Eyes/White Hair to signify their Heritage.
You want to know how long the first Nephalem was around? No one knows the exact time, but everyone would say they appeared about nine months after the first Human and Angel/Demon couple found out they could safely knock boots.

(+2 Freebie) Human Heritage: Nephalem get a Free Edge.
(+2) Celestial/Infernal Heritage: You start with a d6 in one Attribute, depending on whether your Nephalem has Angel (Spirit) or Demon (Vigor) Heritage.
(-2) Taboo Existence: The Nephalem are perceived as abominations by select groups. You have the Enemy (Major) Hindrance.

B) Traits
*Attributes*
Heroes get the usual five points to put into Agility, Smarts, Spirit, Strength, and Vigor.

*Skills*
As per usual, Heroes get fifteen points to put into their Skills.

C) Edges & Hindrances
**Unavailable Hindrances**
The following Core Book Hindrances are Unavailable:

“Doubting Thomas” – Due to the Supernatural Nature of this world’s Doomsday, characters who question- or outright deny- the existence of the supernatural are considered to be on the same credibility level as someone with a tin-foil hat… You want to play a character like that? Take the Delusional Hindrance instead.

The Following HoE: RL Hindrances are Unavailable: Any Hindrances related to Arcane Backgrounds.

**New Hindrances**
“Blacklisted (Major)” *Requires: Angel or Demon* – While most Angels/Demons each treat others of their own kind with respect as fellow veterans… You done did something during Armageddon to piss off the people on your side. Regardless of what that is, NPCs who are the same race as you start one step down the Reaction Table than they normally would (Helpful > Friendly > Neutral > Uncooperative > Hostile). If they are already Hostile, they will target you first in combat.

“Supernaturally Sensitive (Minor/Major)” *Requires Human* – You’ve always been more susceptible to the Supernatural phenomena around you… this sensitivity is just made more obvious after the cavalcade of activity since Doomsday. For the Minor version, you’re at -1 to resist Powers and take +1 Damage from them. For the Major version, it’s -2 Resistance/+2 Damage. Characters with this Hindrance cannot take Arcane Resistance.

**Unavailable Edges**
The only Edge unavailable from the Core book is, “Mentalist.”

As for HoE: Reloaded…
Any Edge found in No Man’s Land, any Edge related to Fear Levels, as well as, “Operation Damocles Soldier,” “Tale Teller,” and, “Harrowed.”

**Modified Edges**
“Arcane Background” – The Arcane Backgrounds available for this Campaign are detailed Elsewhere, but here’s a quick list:
Vessels – These Humans are able to communicate to the spirits of long-lost folks- be they Human, Celestial, or Infernal- with unresolved tasks, and in exchange the spirits provide aid in the form of supernatural powers.
Seraphim – You’re one of the chosen few Seraphim, or at the very least, you’ve descended from them. You’re imbued with the magical power of Angels or Demons, and you can whip out some impressive wonders.
Rad Scientist – You’re a Scientist that specializes in bizarre devices powered by Radiation. You’re constantly exposed to the volatile mutagen, but that has resulted in your body adapting to it, and that means you have more control over your mutations.

“Veteran o’ the Wasted West” – Renamed to, “Disgruntled Armageddon Survivor,” and now considered a free Edge (as in, “It doesn’t cost Hindrance Points or have any other requirements beyond being allowed ONLY at Character Creation”)… but you must let the GM know you’re taking it before you create your character (and don’t get your hopes up too high on a Character concept).

**New Edges**
“Supernatural Enforcer” – *Requires: Brawny, Vigor d8+, Celestial or Infernal.*
Okay… this Edge isn’t technically, “New,” but it’s not in either the Core Rules or the Hell on Earth books. It’s the, “Up-Sized,” Edge from the Interface Zero 2.0 Book.
D) Gear
Characters start with $500 worth of gear.

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